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Disabling it makes the game look somewhat odd but the impact on performance for enabling it can be too much. This option creates shadows for objects that would be otherwise ignored by the Shadows options. This will eliminate the softness or blurriness in the image quality.Īmbient Occlusion is a graphical effect that makes the overall in-game scenes grounded and realistic. Turn on “Image Sharpening” and set the intensity of the sharpening. Open Nvidia Control Panel > Manage 3D Settings > Program Settings > select Baldur’s Gate 3. This can be fixed by enabling image sharpening from Nvidia Control Panel. My recommendation is the TAA as it completely eliminates aliasing but, makes the overall image quality a bit soft. There is a difference in image quality when switching between the two options. I saw no performance difference between SMAA and TAA so you can test both and see which one works for you. Shadows can really impact performance and I recommend that players keep this setting at medium. Shadow Quality controls the resolution of the in-game shadows if players have chosen to enable shadows. The performance impact can for enabling it can drop the FPS below 60. Light Shadows enabled shadows from random light sources scattered throughout the game. I recommend that you enable this setting and tweak it through the Shadow Quality option below.
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This setting controls if the Shadows are enabled for in-game objects or not. I recommend that you keep this setting at Medium. Moving from high to medium gave us a boost of 3% and moving down to low gave as an additional 1% performance boost. Lighting Quality controls the overall quality of the in-game lighting like its volume and overall resolution of the lighting. Recommended: Anisotropic x16 Lighting Quality Texture Filtering has little to no impact on the performance and players can set it easily at x16. However, if you have less than 4GB of VRAM then you should go with Medium or Low. Since I am targeting GTX 1060, players can set it to High. Texture quality controls the resolution or overall quality of textures. I recommend that you keep this setting at Medium and even drop it low if players want more performance. However, this is one of the hardest performance hitting options in Baldur’s Gate 3. Setting it to High will allow these small objects to be displayed at the maximum distance. Instance Distance controls how far small objects can be displayed. I recommend that players set this it to Medium. I got an additional 1% performance boost when moving down to low so it is not really worth it. I got a 2% boost in performance when moving from high to medium. But, this is one of the most performance impacting graphical option. The higher the options the detailed the objects will look. Model Quality in Baldur’s Gate 3 controls how much geometrical detail can be rendered for objects. If you have a 60 Hz display then you should can the frame rate at 60 FPS and so on. Framerate CapĬap the framerate at the refresh rate of your monitor. Recommended: Force it through the driver. However, if you have a 60 Hz display and the game is rendering at 80 FPS, then GPU will only display 60 FPS while the rest of the frames will be wasted. If you want to experience high FPS without screen tearing then set it to “Fast”.